What is Normal Map for Unity?
Unity expects tangent-space normal maps, and it re-encodes the texture based on its import type. If you import a normal map as a default texture, Unity treats it as colour and the lighting is wrong. This page generates the map and walks through the import settings that make it work.
Common Uses for Normal Map for Unity
- Add detail to a Unity terrain or modular kit without extra polys
- Create normal maps for a mobile URP scene within texture budget
- Fix a normal map that looks flat after import
Correct Unity import settings
Click the normal map in the Project window. In the Inspector set Texture Type to Normal map, Wrap Mode to Repeat for tiling surfaces, and disable sRGB. Compression should be 'Normal Quality' for most cases; use 'High Quality' for hero assets and uncompressed only when memory allows. Generate mipmaps for anything viewed at distance.
Using normal maps in Shader Graph
In URP or HDRP Shader Graph, add a Sample Texture 2D node set to Normal (use a Normal Unpack node after sampling to convert the 0-1 texture into a -1..1 vector). Feed the result into the Normal input of the master node via a Normal Blend node if you are layering several maps.